ZupCat is a fast-growing mobile game developer, focused in creating high-quality free-to-play RPGs. The
company is currently working with some of the most talented and successful mobile game publishers from around the world.
ZupCat was founded in September 2011 and received a seed investment from the largest VC firm in Latin America, Kaszek Ventures.
Co-Founder & CEO
I love to create digital products. I'm currently the CEO of ZupCat, and my purpose is to entertain people around the world, through mobile games that rock. I’m also a music and tennis junkie.
Co-Founder & CTO
I enjoy working with a very talented team, solving complex problems and video games are the right place to find that.
I've always dreamed of creating something big and found in videogames the opportunity to do it. I love travel, video games, and new technology. As a good "latino" ... funny, music lover and soccer fan!
In the summer of 2011, ZupCat was born. Back then, the founders had no idea what the company would
They just knew they wanted to make great games that people would play for years. The company managed to launch RaceTown on Facebook, which achieved
15 Million downloads 1 year later.
We slowly started to realize that RaceTown just wasn’t delivering on our original product vision.
So, despite all our hard work, we realized RaceTown was never going to be the game we had dreamed of.
It also became clear that the problem wasn’t just with RaceTown. We had a big problem with our product strategy, too.
The time had come to make some hard decisions. We decided to kill all ongoing productions for Facebook and bet the entire company on mobile.
During 2014, Battle of Littledom was launched globally with DeNA as the publisher on the iOS and Google
platforms. Developing this game was very special for us, since many of us were fans of strategy RPGs and had played them online and on other
After launching this game we realized this was the category of games that we most loved, and decided to focus 100% in this genre.